Jun 12, 2015

Posted by in Field visit day 1 | 0 Comments

Summer School: Day-8

Report by Siddharth Bhatia and Mansi Singh


  • ACTIVITY: Keep walking randomly. Select person A, select person B. Walk closer to A and far from B. Be at equidistant to A & B. Now try to move between A and B. From beginning till end what changed?

o   Behaviour was different. As conditions changes, our behaviour changes.

  • Asked a question – “Are you a problem or solution ?”

o   When our actions have implications on other being’s lives, the kind of implications we have determines whether we are a problem or solution. We can be a combination of both; problem for some and solution for some.

o   Took the example of plastics. Where does plastic comes from? It’s the by-product of petroleum, which formed from fossils fuel, which is remains of  dead animals and plants. It takes years to decompose and is formed from organic products. While, bones which is organic never decomposes. We dump the food waste in plastics which is eaten along with plastics by the animals, thus risking their lives. So basically it’s our actions that created problems.

o   Pollution is caused from industrial activities through which we are creating solutions for ourselves.

o   Thus, all our problems have been solutions.

  • LED COUNT DOWN COUNTER:  It helped regulate traffic and reduce accidents. Since people know they have to wait for particular time, they can switch off engine and thus, reduce pollution. If it would not have been designed, there would not have been proper regulation of traffics, thus more rash and complexity as everyone is going in different directions. Without proper regulation, people are anxious to get out, thus heartbeat increases and adrenaline level increases, leading to more irritation. This solution was by design intervention.
  • Behaviour is determined by relations. How the components are related determine the structure of a design. To understand the problem, it’s important to understand how the things are related and what in the relation is leading to the problem. Within that we need to find the leverage point as when we intervene in certain areas, we make larger impact.

PRESENTATION ON PLAN.D… finding design solutions

  • Design is purpose led. It is intentional. There is always creation involved. Creation doesn’t have to be tangible thing. It can be an event, experience, etc. but it has to be new. The act, invariably, imparts newness and elegance to the creation.
  • Design is both the act and the outcome of a unique, intentional creation; tangible or otherwise, made towards a purpose which when set forth into the world creates its own consequences.
  • Re-aligning the complex forces and connection between the components of problem/situation and changing is for better or worse.
  • This is ‘systems’ territory and can be approached from both ends (from problem end or intervention end). Both journeys can help to find structure of problem state and bring about a significant transformation- if design can be practiced at leverage point.

o   Finding purpose (WHY?)

o   Mapping main components

o   Mapping the feedback loops that cause observable behaviour

o   Imagining ‘what if ‘ scenarios

o   Identifying the leverage point that could transform the state.

Making sense through…


  • The condition that could lead a person to choose wrong path?

Our understanding of problem and solution doesn’t come in sequence. We may create solutions that help us in understanding the problem.


Person           prescribed path        Goal

Other path

Corruption is when one takes other path. Why does one take the other path? Usually, one     takes other path because it saves time, saves effort, no obstacles , saves money and saves more punishment, whereas the prescribed path is not friendly, inefficient, complicated, rigid, insensitive.

So there could be following possibilities:

o   There may be something wrong with the person

o   There may be something wrong with the goal (illegal, inaccessible, scarce, etc.)

o   Re-design the prescribed path so that one can bypass the hindrance of existing prescribed path.

This helps in structural understanding of the problem. It helps in intervening.

  • Solving ticket less travel problems in Mumbai local trains. The Suburban railways network loses about 800,000 rupees everyday due to ticket less travel.

Some of the suggestions given :

o   Create entry barriers(  fast and efficient)

o   Pass system

o   A system of more check using technology.

But this problem is difficult to solve through administration. Using design to solve the problem.

  • Solution Suggested:  A redesigned ticket that is also a lottery ticket. Also a medium for low cost advertising for and by the commuters- house help, electrician, etc. So there is more to buy this ticket. The compliance level could far exceed the prize money. Passengers may buy more than one ticket. Thus, this enhanced the value of ticket. This solution can be more effective ( cost and efficiency) than administrative solutions. So here, ticket is the leverage point.
  • Low spending ———————->  Low demand


Recession is a self-sustaining entity, as in a down turn the uncertainty induces one to converse and spend less. This ‘low spending’ leads to ‘low demand’ and therefore ‘less production’ which leads to ‘less income’ and therefore ‘low demand’ again.

Thus, people will spend more when the product has got more value.

  • Among the small business developed, one of them was a Kitchen Restaurant. A restaurant where a group of friends could go and cook together, where the ingredients are readily available and they don’t have to do the dishes. Plus it is cheaper to go as they are the chef.
  • ‘Even the small can be big.’

Examples are:

o   Challenged to find the way to transfer the world by redesigning paperweight, Vaishali filled balloons with clay. It acted as paperweight and squeezing it helps relieves stress.

o   Santosh discouraged smoking by making a heart shaped ashtray in wax which melted using use, giving a subtle message.

How should design deal with problems of real world?




  • Untitled

WHO are we designing for? WHAT does the user need( what value we want to impart)? WHY does the person need it? HOW is where our innovation/creativity comes into play.

o   The mind-set that’ Growth is the ultimate thing’ is not always correct. We must try to find out what does ‘good life’ mean for the users.

o   Where does one to intervene in the system and why should be clear.

o   Connect with the problem and keep looking for the solutions. Go beyond everything to find the opportunities.



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